3D ROUTINES WRITTEN
Some 3D routines that I have written
I have written 2 simple textured
shading algorithms for displaying a sphere and a 3D triangle repectively. I have
also written some 3D matrix routines.
Simple textured 3D shading routines
These old routines were written in 1994 on the Amiga in C. One routine renders
a 3D sphere with a parallel projected texturemap. Another routine renders
a 3D triangle with a parallel projected texturemap. Both routines uses
only one lightsource at infinite distance. These routines are not very
impressive and they are even slow...
3D Matrix routines
I wrote some 3D matrix routines in 1997 for Linux/X-Windows in Objective-C. I have used
GNUStep/NSXKit to create a window for the output.
The routines consist of a fairly complete matrix object. I use it to generate a datastructure representing a
3D sphere and animate the sphere in realtime by doing scaling, rotation, translation and projection.
The animation is displayed using lines as a wireframe display.
I have ported these routines to Standard ML (ML = MetaLanguage), to test the performance
of Standard ML. You can see the results of my tests here. The
ML port is available here.